State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Educational Games in Finland Q1 2022

An overview of the performance of the top 5 educational games on a unified platform in Finland during the first quarter of 2022.

Top 5 Educational Games in Finland Q1 2022

The first quarter of 2022 showcased interesting trends in the educational games category in Finland. Here’s a detailed look at the performance of the top 5 educational games on a unified platform, combining data from both iOS and Android.

Lingokids - Play and Learn from Monkimun Inc saw a fluctuating trend in weekly revenue, peaking at approximately $800 at the end of March. Weekly downloads showed a significant drop mid-quarter, falling from 955K in the week of January 24 to around 345K by the end of March. The app's weekly active users followed a similar declining trend, starting from 1.4K in January and ending the quarter at roughly 1K.

Learn English - Studycat by Studycat Limited experienced a notable peak in weekly revenue at $930 in late January. Despite a low download rate, the app's weekly active users remained relatively stable, fluctuating between 274 and 396 throughout the quarter.

TinyTap: Kids' Learning Games from TinyTap Ltd. saw its highest weekly revenue of $582 in early January but experienced a general decline, settling at $333 by the end of March. Weekly downloads remained low, peaking at 121K in mid-January before dropping to 21K in the last week of March. The app's weekly active users also saw a decline, starting at 93 and ending the quarter at 32.

Lola's Learningland by BeiZ had a steady revenue stream, with a slight peak of $380 in late February. Downloads showed a mixed trend, peaking at 134K in early January and ending the quarter at 59K.

Toddler game for 2-4 year olds from Bimi Boo Kids Learning Games for Toddlers FZ LLC maintained a stable weekly revenue, averaging around $225, with a peak of $347 in early January. Downloads were consistent, peaking at 362K in early January, and the app's weekly active users showed a slight decline from 823 to 608 over the quarter.

These insights, sourced from Sensor Tower, highlight the dynamic performance trends of educational games in Finland. For more detailed analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022